These are invisible items hidden throughout the level, and are randomly generated on two paths. Upon doing so the player will unlock "Infinity Mode" in which all the player's weapons never break or run out of ammunition.Įach scenario also has "SP" items. The game has five scenarios: "Wild Things", "Underbelly", "Flashback", "Desperate Times" and "End of the Road".Įach scenario has an event checklist consisting of special actions that the player must perform to reach 100% completion. Each difficulty level is associated with enemies and items the player encounters as they progress through the scenario. The player selects a scenario, difficulty level, and a character. On January 1, 2014, the servers were opened back up to the public using alternate fan servers, thus, once again allowing for online play, along with new additions to the server such as banlists and leaderboards. In pre-ordered editions in Japan, the game was packaged with a demo of Devil May Cry 3. Five new scenarios are available, the first four being playable from the beginning. The same eight characters from the first title return with similar abilities, and the game once again takes place in a zombie-inhabited Raccoon City. It was released for the PlayStation 2 in Japan on September 9, 2004, North America on April 26, 2005, and Europe on August 26, 2005.įollowing the success of Outbreak in Japan, Capcom announced File #2 in late 2004. When as a matter of fact, there is nothing on the top of this shelf.Resident Evil Outbreak: File #2 is a survival horror video game and is a sequel to Resident Evil Outbreak and the final installment of the spinoff game series. For example, one shelf on the End of the road scenario tells the player that an item of importance is on top of the final row. The American version also features various cases of mistranslation. The Japanese release, however, features full voices, with the European featuring only voices and no text. If a player attempts to tell someone they were poisoned, the chances of that player getting the message were low if he or she is in the middle of combat. If context ad-libbing is attempted, no sounds are made, affecting gameplay. Now, only when a character uses the analog stick or makes a request do they make a noise. In the American version of the game, the "ad-libs" from the first game have been removed.
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